Community Update 2.5


The Growing Heat

Welcome to the summer Conquerors! This is our June community Update.

So far this year we have been showing off each department and their work.

We’ve been hard at work behind the scenes building our tools for the team and our systems for the game in-engine.

This time around, we’re going to show off some art, engine images, and UI designs.


The Darkness, It Grows

We just wanted to take this moment to reflect on the journey the Conqueror themselves has gone through. From sketches, concepts, early models, and now fully textured with animations being finalized, we are preparing to bring the conqueror to life with a deadly audio treatment.


Royal Crests, Or Kobold Nests?

Our brief look at some sketches of our in-game UI.

A draft of our Main Menu, which do you prefer?

Master Always Says to Know Your Enemy…

Here is a great first look at some late-stage concepts for our dwarven enemy types.


Our Scouts Return With Promise Of Riches

Now let’s tease another look in-engine.

One of the first pieces of concept art brought to life in engine.

Thank you everyone for supporting the ongoing development of Conqueror: Reign of Madness. We have been very busy behind the scenes recruiting and building towards our demo experiences. We are all really excited to show more, and we are looking forward to showing off an in-engine showcase soon.

Thank you for reading! See you next time!

– Jack

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