Community Update 2.1


Shades of Evil

Welcome to our February community update. In This month’s showcase, we’ll be taking a deep dive on the art of Conqueror: Reign of Madness.


Art Is Afforded Only By The Rich

We’ll be releasing two more development updates in February.

The first one is on: Tuesday, February 10th.

The second one is on: Tuesday, February 17th.

With that, let’s spend less time talking, and more time looking at amazing art.


Fresh Coat of Paint On The Visor?

Old UI Concepts – Update 1.6

New UI Concepts


Abundant Imagery

Efficiently built tunnel supports sourced from the raw materials in locations Dwarves often leave decimated in pursuit of wealth.
Armor and weapon racks employed by the Dwarves.

*Not to scale

Dwarves use these structures to quickly establish permanent work sites. As the project progresses, these modular components are built on to.

When designing an asset, it is often ideal to consider a level of modular construction. Having smaller pieces to easily snap together increases the efficiency in laying out a level and designing an environment.

Horses, or something more fantastical, draw this wagon from the mine to the city.
For those brave Dwarves willing to camp in the threatening wilderness.
A wheelbarrow for materials.
At least Dwarves recycle…

The Life Cycle…

Concept versus artist notes

You’ll notice the tusks were left out of the cleanest model. The team is currently debating if we should stick with a fantasy take on the tusks from the original concept or a more realistic look.


Rough, Glossy, Friction-less Textures

Ground Foliage

Boulders, Big Hammers, and Goodies.

Our artists have done a fantastic job. Over the past year, the entire department has evolved and grown in their own fields. They’ve produced an immense amount of work that has been at the forefront of our demonstrations to the community. We’re very happy to celebrate their work here. Let them know what you think in the community discord!

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